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Scout for the Front Line server 2.1.2

2 Screenshots

Panel Functionality

  1. Information Display:

    • Panels show real-time mission data from the Front Line server with minimal delay.

  2. Customization Options:

    • Freely move and position panels anywhere on your screen.

    • Customize panel order and arrangement to suit your preferences.

    • See example layouts in the screenshots (highlighted with red rectangles).

  3. Interface Optimization:

    • Position panels to avoid interfering with gameplay.

    • Show only the elements you need, such as just the timer.

Spitfire

Bf 109

screen_spitfire_MK.VB.jpg

screen_bf109_k4.jpg


Blocks of information in the form of cards

Current mission time:

  • Remaining time until the end of the mission

Information about the current mission:

  • Date

  • Time

  • Temperature

  • Atmospheric pressure

  • Turbulence

  • Cloud cover

  • Height above the clouds

  • Height of the cloud layer

  • Amount of precipitation

Composition of the enemy or ally team (depending on which side you choose):

  • Number of players on the planes

  • Number of players on tanks

  • Number of players in the lobby

Wind information on the current map:

  • Height

  • Speed

  • Direction (where the wind is blowing from)

Vehicles spec panel

Collapsible side panel with map target statuses (right side)

Collapsible side panel with map supply statuses (left side)


IMPORTANT:

  1. Windowed Mode:

    • Run the game in windowed mode to ensure panels display on top of the game window.

  2. Configuration File Setup:

    It will make the drop-down lists on the panels clickable and allow you to move while the map is enabled.

    • Open the startup.cfg file at the following path: D:\Games\IL-2 Sturmovik Great Battles\data\startup.cfg

    • In the [KEY = input] section, set the exclusive = 0 parameter

      To automatically detect the user's aircraft (only works offline), you need to enable logging in the game for the panel with aircraft specifications

    • In the [KEY = system] section, set the parameter mission_text_log = 1 and gamelog = 1

    • In the program's start window, you need to specify the path to the game folder

  3. Panel Movement Mode:

    • Press the O key (default map key in the game) to activate movement mode.

    • If there is a mismatch with the card, you can press the backspace button in flight

  4. Panel Controls:

    • To move a panel: Click and hold the left mouse button, then drag to the desired position.

    • To exit movement mode: Right-click on any panel.

A more detailed description:

  1. Timer.jpg

    remaining mission time in minutes. Updated once every 30 - 90 seconds, changes color to red when 15 minutes are reached, and updates every 15 - 30 seconds when 5 minutes are reached.

  2. palyer.jpg

    the number of players in the selected coalition, updated once every 30 to 90 seconds.

    number of pilots

    palyer_airplane.jpg

    number of tankers

    palyer_tank.jpg

    number in the lobby

    palyer_lobby.jpg

  3. mission.jpg

    information about the current mission, updated once during the entire mission

date

mission_date.jpg

format DD.MM.YYYY

time

mission_time.jpg

HH:MM format 24 hours

temperature

mission_temp.jpg

format X.X in degrees Celsius

atmospheric pressure

mission_pressure.jpg

in millimeters of mercury (mm Hg)

turbulence

mission_turbulence.jpg

a coefficient between 0 and 1, where 1 is the maximum turbulence

cloud cover

mission_cloud.jpg

cloud_0.png

without cloud

cloud_1.png

partly cloudy

cloud_2.png

average cloud cover

cloud_3.png

heavily cloudy

height to the clouds

mission_cloud_height.jpg

in meters

cloud layer height

mission_cloud_power.jpg

in meters

precipitation

mission_prec.jpg

prec_0.png

no precipitation

prec_1.png

light precipitation

prec_2.png

moderate precipitation

prec_3.png

heavy precipitation

  1. wind.jpg

    wind data, altitude in meters, speed in m/s, and direction in degrees (from where the wind is blowing)

  2. spec_screen.jpg

    data for the selected technique, any data you want, is added through the Json. file. For example, I added a couple of planes on both sides

The data is taken from the json file.

The ability to automatically detect the user's aircraft has been added, but it only works offline.

Here are the parameters for the strings:

"30 minutes": { # Name of the parameter
	"value": "1,3 ata\n2500 rpm", # Parameter value, "\n" symbol - line break
	 "color": "orange", # The parameter color can be set to red, green, blue, white, black, yellow, orange, gray, cyan, magenta, brown, purple, pink, and others
	 "size": 14, # Font size of the parameter
	 "type": "bold" }, # Bold font

The minimal record will look like this (white text, not bold, default font size):

"30 minutes": {"value": "1,3 ata\n2500 rpm"}
  1. screen_obj_status_eng.png - collapsible side panel showing map target statuses. Updates every 30-90 seconds, includes a refresh button that can be pressed once every 30-90 seconds. The panel appears in movement mode when the mouse pointer approaches the right edge of the screen.

  2. supply_panel.jpg- a side-by-side panel that can be hidden to display the targets required for supply. It is also updated every 30-90 seconds, and there is a refresh button that can be clicked once every 30-90 seconds. The panel appears when the mouse pointer is moved to the right. Objects appear when any of the airfield resources drops below 70%, and the same applies to cities.

Edited by NooBAsTiK
корректировка описания

What's New in Version 2.1.2

Released

# Improved synchronization of pressing the card button (default eng "O")

# Added a "backspace" button to reset the drag-and-drop state if there is any synchronization issue or if you accidentally enter flight mode with drag-and-drop windows


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